var status = -1;
var selectionLog = [];

function start() {
    action(1, 0, 0)
}

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }(d == 1) ? status++ : status--;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.sendNormalTalk("#b(这是#p2400008#的遗物。衣服和物品散落在各处。)", 32, 2460025, false, true)
        } else {
            if (status === a++) {
                cm.askAcceptDecline("#b(我们在散落的衣物中找到了闪灼的占卜器。要回收占卜器吗？)", 32, 2460025)
            } else {
                if (status === a++) {
                    cm.curNodeEventEnd(true);
                    cm.setInGameDirectionMode(true, true, true);
                    cm.inGameDirectionEvent_AskAnswerTime(500);
                    cm.gainItem(4033921, 1)
                } else {
                    if (status === a++) {
                        cm.inGameDirectionEvent_MoveAction(0);
                        cm.sendNormalTalk("#face9#……愚蠢的家伙。", 41, 2400005, false, true)
                    } else {
                        if (status === a++) {
                            cm.sendNormalTalk("#face9#…………", 41, 2400006, true, true)
                        } else {
                            if (status === a++) {
                                cm.inGameDirectionEvent_AskAnswerTime(500)
                            } else {
                                if (status === a++) {
                                    cm.dispose();
                                    cm.warp(320000000, 3, false);
                                    cm.setInGameDirectionMode(false, true, false)
                                }
                            }
                        }
                    }
                }
            }
        }
    }
};